Posts Tagged 'iPhone'

A Comparison of the iPhone App Platform Vs. Facebook App Platform

What are the business prospects for iPhone applications compared to Facebook apps? There are some interesting comparisons to be made between the two on the types of apps, the revenue models, and virality.

“Useful” vs. Fun Apps

Web services seem to be polarizing between utilities and entertainment, as Alex Iskold notes. Both Facebook and iPhone are popular for games, but the iPhone has many more business/productivity apps. While Facebook has a few “useful” apps, comparing it to the iPhone platform clarifies for me why it will be hard to make it a place for useful apps. Unlike the iPhone platform, it was never designed for serious activity, it was built for communication, flirting and staying in touch. (Here are 10 useful Facebook apps.) The iPhone, like any smart phone or computer, is designed for productivity, in addition to entertainment. This is no judgement on fun vs. useful apps. But because of this, the iPhone will have more options for a range of applications than Facebook.

Who’s Willing to Pay?

While the prices of iPhone apps are still in flux and the prices did seem high early on, it appears that free apps are decreasing in proportion and paid apps are increasing, according to Pinch Media. The common price point may end up forming around the 99 cent and $9.99.

People are clearly more willing to pay for apps on the iPhone than they are on Facebook. If you pay $200 to $600 for a phone, whats $5 or $10 more? The willingness to pay is a function of the platform. It’s a higher end, higher price point market, which means in theory it will attract more developers. Social games for Facebook generate say $0.50 or $1 CPM compared to an app for the iPhone that could cost $10 to purchase, though granted the $10 game would require much more work to build. If Facebook’s payment system or some undetermined new ad system proves a success, that could change things.

Advertising: Social-ness vs. Location-ness

Right now, advertising on social networks like Facebook is still a crapshoot for the most part. The best prospects are for social-related ads, which take advantage of the social graph on the site. Mobile ads are also still in the early stages of development. But they do offer one thing that ads on Facebook do not: location. Serving specific contextual or behavioral ads based on where someone is located would provide interesting options that PC-based social networks do not.

Virality: Friends, Friends, Friends

Facebook wins on virality, even with changes to its platform that have made gaining users not quite as easy. The downside for iPhone apps at least right now is there is not the kind of viral growth magic that you get on Facebook. This could change if and when developers come up with social networking apps that take advantage of the iPhone’s specific benefits, such as location and touch screen.

Fred Wilson (who inspired this post) raises a related question: does being first on the iPhone matter as much as it did on Facebook? In other words will there be so much virality that those that get in first like Loopt, Yelp and Twitterific take leading positions that others will have a hard time challenging? I think because iPhone’s virality is not as powerful as Facebook’s later apps will still have a good opportunity on the iPhone.

iPhone Apps That Live Up To The Hype

iPhone Apps

iPhone Apps

As you know by now, the iPhone App Store has launched. Above is a screenshot of the iPhone apps that I have downloaded so far. This is my quick take on the Apps that are my favorites so far and that I think have the most promise, starting with the best.

Pandora

This is an iPhone version of the browser-based Internet radio service. One of the weaknesses I always thought with the iPod was the lack of radio stations. What if I just want to listen to the newest songs in a radio format without having to browse through songs as I would have to on iTunes? Pandora solves this problem, which I think is even more useful on the go than on a PC. You can “like” songs and create your own radio stations just as you could on the PC version of the service. Best of all it surprisingly works fairly well on Edge, with only a short pause between songs. I agree with others, it’s one of my favorites so far.

iTunes Remote

This allows you to control your iTunes from your iPhone. Great idea from Apple. This is clearly the beginning of Apple’s home entertainment system strategy. This makes the Apple TV much more interesting to me.

Shazam

Shazam allows you to put your iPhone up to a radio (or anything playing a song) if you hear a song that you like. Shazam will identify the song and give you the option to purchase the song on iTunes and, if available, provides a link to a YouTube music video. It worked perfectly for my test on Lupe Fiasco’s “Superstar’ and even my test on the relatively obscure Zion I’s “The Bay.” Not sure how much I would actually use it, but it’s still a pretty innovative idea. I also tried Midomi, which is similar, but also claims to identify songs if you sing into the iPhone. I didn’t try the singing feature, but I tried the test with a song from my computer, but it said the system was busy. I guess it must be crashing with all the traffic today.

Loopt

One of the most promising areas with mobile is location based services. Loopt can connect you with nearby restaurants, bars, free wifi locations, based on the iPhone’s GPS feature. It can also show you where your friends are nearby and the restaurants or other businesses they have reviewed nearby are. Loopt also provides reviews from Yelp. Yelp’s separate iPhone app is also pretty good. It doesn’t provide location-based social networking, but it does provide location-based searches of, for example, the best pizza restaurant closest to you.

Monkey Ball

Unlike the others, Monkey Ball, based on the Sega game, costs $9.99. It’s not the best game ever created, but it is notable for its use of the iPhone’s motion sensors. It works like the Nintendo Wii by rolling a monkey based on your tilting of the iPhone. This motion sensor-based gaming should be a huge area for app development in the future for the iPhone.